Expectations for City States: Medieval

To receive some early feedback from the possible future player base, we posted in AndroidGaming with a very bare-bones early build and vague explanation of what we are planning to develop. The reception was very positive and (considering the early state of the project) eclipsed our expectations.

Going forward, we started to add social channels like reddit, TwitterDiscordInstagramFacebook, and Trello to slowly grow our presence.

Outside our own and related circles like the Stellar sub, we have been silently working on the game. Once we have a working demo to test, we are hopeful to get covered by the majority of gaming and crypto-related media outlets. A game with its market on ‘blockchain’ where you can actually earn crypto will sure attract some headlines.

Some of the buildings used in City States: Medieval

As a free “mobile first” game (with additional releases on desktop and browser-based), without the usual Pay-2-Win mechanics, we expect at least 250,000 installs in the first six months after full release. Our aim is to be an alternative to titles like Lords Mobile (50+ million installs), March of Empires (10+ million installs), Lords & Knights (5+ million installs) and similar (installs for Android only).

After beta-testing with investors and early fans, the game will be soft-launched. This means that it will be available only in certain countries at first, then slowly rolling out to more.

With more than 15 years of experience in marketing online projects, we have some tricks up our sleeve we won’t reveal to the greater public just yet.

The HEX Token

The HEX token was born out of necessity to trade in-game resources without opening the game to manipulation of price and supply. HEX is an utility token, not an investment!

While speculators might be inclined to trade HEX against other tokens it should be made clear that the supply is not fixed. If the market demands substantial more HEX, we can opt to create more to balance demand and supply on the market.

For equity-like investments please wait for the limited CSM Equity Token Sale which functions as a share of the game and is eligible to receive future dividends.

That being said is HEX not going to be used to dump on the markets for personal gains. We want to see the value of HEX grow over time but in a controlled manner instead of moonshots and dumps. We are not planning to sell HEX for less than $0.03 and we are using revenue of HEX sold to set up buy back orders to also stabilize the price on the downside.

HEX basically serves as the currency of this world. Just like the USD in the USA or the Euro in the Euro-zone. It represents the strength of the games economy and can find its worth independently from other currencies.

The total supply of 1,000,000,000 HEX is completely arbitrary and won’t ever go into circulation.

HEX is primarily sold by us for AnchorUSD and is easiest accessed through
StellarPort.io: HEX <-> AnchorUSD
Interstellar: HEX <-> AnchorUSD

Offers on XLM pairings are adjusted to reflect the USD worth of XLM.
HEX <-> XLM pairs on: StellarX, StellarPort, Insterstellar, StellarTerm

Pegging HEX to USD will have an effect similar to a stablecoin.